beginscendatascript;

//Lilacs
begindefineterrain 421;
	import = 141;
	te_name = "Flowers";
	te_which_sheet = 500;
	te_which_icon = 0;

//Faerie Man
begindefinecreature 235;
	import = 1;
	cr_which_sheet = 501;

//Tree	
begindefineterrain 422;
	import = 152;
	te_name = "The Old Oak Tree";
	te_which_sheet = 503;
	te_which_icon = 23;
	te_second_icon = 13;
	te_second_icon_offset_y = -55;
	te_full_move_block = 1;
begindefineterrain 423;
	te_name = " ";
	te_which_icon = 20;
	te_second_icon = 3;
	te_second_icon_offset_x = 0;
	te_second_icon_offset_y = -78;
	te_full_move_block = 0;
begindefineterrain 424;
	te_which_icon = 12;
	te_second_icon = 2;
	te_icon_offset_x = 2;
	te_icon_offset_y = -55;
	te_second_icon_offset_x = 3;
	te_second_icon_offset_y = -110;
begindefineterrain 425;
	te_which_icon = 14;
	te_second_icon = 4;
	te_icon_offset_x = -2;
	te_icon_offset_y = -55;
	te_second_icon_offset_x = -2;
	te_second_icon_offset_y = -110;
	
	
begindefinecreature 240;
	import = 21;
begindefinecreature 21;
	cr_default_script = "gobbo";
	cr_attack_1 = 0;
	cr_start_item 0 = 25;
	cr_start_item_chance 0 = 0;
	cr_start_item 1 = 45;
	cr_start_item_chance 1 = 0;
	cr_start_item 2 = 46;
	cr_start_item_chance 2 = 0;
	cr_start_item 3 = 137;
	cr_start_item_chance 3 = 0;
	cr_start_item 4 = 111;
	cr_start_item_chance 4 = 0;
	cr_start_item 5 = 1;
	cr_start_item_chance 5 = 0;
	cr_start_item 6 = 206;
	cr_start_item_chance 6 = 0;
	cr_start_item 7 = 220;
	cr_start_item_chance 7 = 0;
	
begindefinecreature 241;
	cr_default_script = "archer";
	cr_name = "Goblin Archer";
	
	
